The Lonely Bell have been consistently releasing some of the most ethereal ambient music for the past few years. Marked by minimalistic and emotional characteristics, each contribution offers a unique setting that is immediately accessible and relatable. That being said, several recent releases continue to provide the essence of the aforementioned but also venture out into new realms of modern apropos subject matters. Both โFound Footageโ and โTime Lostโ offer a mixture of haunting settings and eerie modulations that are otherworldly yet serene. With these albums, be prepared to be whisked away to a dark world with hypnotizing effects.
Found Footage (Oct 2025)
โFound Footageโ consists of a single, thirty five minute track that pays homage to the found footage film genre. Expressing and sharing the same sentiments discovered through the cameras eye, this track plays out in an adventurous way through wandering drones, subtle environmental noises and the occasional field recording that parallels the subject matter at hand. This songs plays to an innate vision of unscripted exploration, improvisational motive and a quest for understanding. Hints of melodic keys in the background are equivalent to the wonders of an unknown cessation and the endeavor to reach that plateau. The soothing soundscapes produce a meditative space for recollection and the necessary capacity for a true cleansing of the mind. As the song progresses toward its ending, the music becomes more emphatic as a certain closure draws near. This is such a peaceful recording that emphasizes the need for abeyance through the succession of realistic immersion of events as discovered by others.
โTime Lostโ is an ambient adventure of the soul that is a must listen. Right from the opening note of โOne Wishโ, an ethereal vibe sets the tone for another emotional offering – something we can always expect from The Lonely Bell. Delicate drones will entrance the listener into an abrogating energy that is constructed in a way that will galvanize the psyche into complete chaos or delicate peace. Each track represents a sacred element of recollection that only the listener can construct into its own unique understanding. Tracks like, โElsewhereโ and โDance Of Dead Leavesโ lead with melodic impressions that produce a consoling feeling of euphoria. However, tracks like โThe Old Bridgeโ sways to the opposite end of the spectrum with dark, brooding atmospherics that will alienate all positive perspectives. The title track, โTime Lostโ is a true representation of the overall objective of achieving sentimental triumph. Looping textures and enlightened drones cast a warm light on a descending darkness, expanding upon an open space for diverse and introspective logic. At the end of the album, one will achieve a decisive cleansing of oneโs inner self, leaving an impression of remarkable ambition.
The Lonely Bell continue to release absorbing albums that create a vast void of either liminal atmospheres or turbulent compunction. โFound Footageโ and โTime Lostโ are just two amazing examples of this, while extending an audial consistence of deep ambience and palpable soundscapes. I highly recommend these albums to those that dwell in self recollection or need emotional absolution. Check out these albums, as well as The Lonely Bellโs back catalog and be prepared for immeasurable contentment.
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Iโve been following Desolation Plains for several years now and itโs safe to say that with each album release there is an implicit layer of musical growth as well as an expanded improvement with regards to musical composition. On the latest album, โCelestial Sorceryโ, there is a profound range of audial eloquence that Iโve not heard in a long time. These tracks flow seamlessly as if a spacial void was vastly penetrated by composite modulations destined for distant stars. This album as a whole is like one massive meditative simulation that draws the listener in without hesitation and then proceeds on a spectral trip down a medieval – yet futuristic – passage of infinite dreams and illustrious oblations. Without a single debacle across these eight tracks, Desolation Plain presents thirty two minutes of fascinating canticles that gratifying and completely mesmerizing.
Dreamy album opener, โAltar Of Eltanin (Prelude)โ gets things going with an enthralling sequence of lush keys and dark ambient hums. A soft cadence kicks in and layers of sonic synths collaborate in victorious fashion. โAstral Draconic Worshipโ begins with somber modulations that could easily place the listener in a hypnotic state. Radiant tones and beats follow almost immediately, creating an enchanted space for Medieval doings. Synth leads dominate the track and imply a battle-ready environment and a quest for ascendancy. The excitement continues as โForgotten Shards of Thubanโ spews forth a retrospective groove that could have easily been a part of the Stranger Things musical universe. Synth leads sound heavily reverberated, producing a thick atmosphere of electronic greatness. Next up is the powerful, โRising Tides Of Eternityโ. This track rages with melody and ethereal vibes that create a calming ambience that is a joy to soak in and listen to. Clean synth leads merge seamlessly with the backing sounds generating a smooth montage of tones that is instantly enjoyable. โNeon Druids Of Gamma Draconisโ is a whimsical piece that introduces capricious loops, elongated cords, and rhythmic percussion patterns that come together harmoniously! Some of the reverberated tones are stringent and truly represent the emotional context of Medieval times. โMoonstone Dagger Ritualsโ reminds me of Cosmic Terror-era Varkana and thatโs not a bad thing. As a matter of fact, thatโs one of my favorite Dungeon Synth albums of all time. The lush key tones, echoing keys and sonic soundscapes complete this amazing track. This is probably my favorite track on the album and sort of summarizes the whole musical concept of the entire outing. โCreatures Of Moonlightโ has a very nostalgic tone of late 90โs, early 2000โs synth music. The pensive instrumentation is very refined in style and everything mixes extremely well through the song. The final track is the eerily somber, โStar Magic Ascensionโ. There is a strong melancholic vibe that creates a pleasant context for this musical journey finale. The backing percussive elements are different but mesh well with the overall atmosphere of the track. This is a fitting way to end this immersive experience full of meandering electronic transmissions and vast soundscapes.
Desolation Plains is one of those projects that gets better and better with each release. With already a strong discography of six releases, the sky is the limit for this incredible act. From the songwriting and instrumentation to the excellent production effort, โCelestial Sorceryโ is already a top contender for my โBest of 2026โ list. I know there is still a lot of time left in this year but I continually come back to this album on a regular basis. I highly recommend this if youโve not already checked it out. Definitely check out the rest of the discography as well.
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When it comes to Dark Ambient music, long form tracks (and albums) almost immediately grab my attention. There is something about tracks with epic lengths that pique my interest as they allow for meditative expansion, curiosity arousal, and the ultimate setting for imaginative story telling. One artist that is dependable in that area is BlackWeald from Hungary. Extensive song lengths are a normal endeavor for this project, as well as delivering massive albums. โ666 Minutes In Hellโ from 2021 clocks in at over 11 hours and โThe Fermi Exhibitโ is over 5 hours long. If these donโt serve as a audial storyboard platform for your senses, Iโm not sure what will. In addition to that, the artist Old Crypt (also from Hungary) has over 20 releases – mostly consisting of single tracks that are around (or over) the 1 hour mark. When the two projects are combined, the result is the massive โAhtolaโ album – 3 tracks with over 3 hours of imposing drones that will surely captivate the senses. In Finnish mythology, Ahtola is an underwater sea castle and home of Ahti, the god of the sea. Musically, these tracks serve as a soundtrack for an allegorical voyage of discovery of the unknown and the dreadful encounters along the way. A voyage to expose this apocryphal location for the sake of possible existence. Played at full length, without breaks, will submerge the listener into this passage that will ultimately prove there will never be another contingent expedition of this nature ever again.
At just under one hour and fifteen minutes, lead off track โAhtolaโ, is a mammoth of an album opener. Commencing with a vaporous drone that complements hollow sounding synths, as if they were recorded in a distant vessel that is slowly disappearing in the darkness of thick fog, these sounds emit a particular radiance that is certainly fitting for the theme of this album. At about five minutes in, grim effects begin to take shape, promoting a dreadful presence of something supernatural. As the search for Ahtola continues, the minimalistic vibe of this track continues to expand slowly and effectively, like an impenetrable darkness full of looming shadows. Pulsating percussive elements begin to form, like a welcoming committee from an ancient, uncivilized tribe. At just over the sixteen minute mark, a thunderous modulated drone all but drowns out the previous audial dialogue. As we approach the halfway point, the glow of ominous drones and effects completely overpower all mental faculties and continue to immerse the listener into an unexplored world of aquatic dreariness. As we continue on to the final minutes, itโs clear that this track has successfully laid out the scope and mission of the remainder of the album and their is no escaping the overall sinister tone of the subject matter. โAhtola, Sunken Ruinsโ is an eighty one minute voyage into the prodigious world of maritime obscurity. Heavily reverberated tones – akin to space ambient tidings – emit a feeling of pure relaxation, but with a sense of harrowing dread lurking close by. The sounds of distant thunder adds a sense of foreboding naturism and space water droplets offset that with an ataractic sensation of mild unrest. Throughout this long player, menacing drones rotate through various octaves to complement the assorted elements that coincide with fantastical tale that radiates through this entire album. Additionally, various beastly noises declare a lurking presence that is downright evil. Even though this track has an enormous time span, the introspective experience that is validated throughout is well worth it. Even though the final track, โAhtola, Desolate Sanctumโ is the shortest song on the album, it still clocks in at a hefty forty six minutes. As if this is the grand finale of the Ahtola expedition, aggressive tones begin almost immediately and elude to an imminent danger that can only be expressed with bleak audial vision. As this song weaves through elements of obscure synth pads and assorted soundscape, the feeling of apprehensive emotions take shape and this dark realm is taken to a whole new level of apocalyptic dread. As we approach the end of this huge, phonic undertaking, a distinct closure is presented during the albums final minutes. Cogent drones are met with flowing accuracy and then are ultimately matched with an unexpected guitar riff, depicting a haunting conclusion to this immense sea-worthy adventure.
The best aspects of BlackWeald and Old Crypt collide on this colossal Dark Ambient offering that will definitely appeal to listeners of minimalistic, epic-sized ambient music. Itโs extremely easy to get lost in these three tracks and the value of the listening experience is well worth it. โAhtolaโ is a mythical story worth telling and this droning musical format is optimal for its portrayal. Both BlackWeald and Old Crypt are artists worth checking out and the quality of their discographies are excessively satisfying. Be sure to add โAhtolaโ to your list of albums to check out and support these projects at the links below.
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There is something about an oceanic theme that resonates with me so much. I think because it evokes an overwhelming sense of emotions that reside on opposite ends of the spectrum. On one side, there is this calming impression of endless bliss that provides peace and serenity and on the other side, there is a dark, bleak existence of unexplored voids filled with unknown chaos and dread. Then there is the mystique of mythical sea creatures hunting (and haunting) mariners, creating a quest for insanity and sheer aberration. These make up quite the subject matter for all genres of music and Iโm here for it. In the realm of Dungeon Synth, no one creates this placid, aquatic atmosphere quite like Serpentโs Isle. The latest adventure is called โThrough Oceans Unchartedโ, and it explores various encounters with amphibious cryptids from centuries past. In true Serpentโs Isle fashion, these tracks are beautifully recorded in a retro-styled fidelity with pensive synths manifesting into grim, yet tranquil soundscapes.
Persuasive album opener, โOcean Leviathan Of Egede – 1734โ sets the mood with its smooth flowing synth leads backed by melancholic tones and a retrospective vibe. I can imagine being on a swaying vessel, lost in the vast void of the ocean and being stalked by an undetected sea creature. This would be the calm before the storm, the pleasures of acceptance before the horrors of total carnage begin. This is followed by the alluring sounds of โAquatic Horror Of L. Von Ferry – 1746โ, a prolonged musical piece that continues the dreamy ambiance with authentic synths and haunting melodies that are bound to unearth whatever malevolence is hiding under the waters surface. Up next is โWater Beast Of Maclean – 1808.โ Creating a climate of soft, flowing sounds and low fidelity production, this track sounds like a retrospective voyage through open waters with no end in site, culminating with dreadful beings lurking below the waterline. โBoat Snake Of New England – 1817โ possess some pulchritudinous flowing synths with enticing moments of introspective resonance that are completely hypnotizing. Flowing seamlessly into the next track, โSea Serpent Of Sanford – 1820โ, the alluring quality doesnโt let up and the tonal aspect of this track is more upbeat and vigorous. With more elongated keys and deep background modulations, the resiliency of the album as a whole remains consistent. โThe Ocean Monster Of Royal Saxon – 1839โ is the second longest track and is an endeavor in audial persistence. Listening to this creates a vision of a venerable deployment of vessels as they traverse colossal oceans in search of undiscovered entities and exotic enigmas. โThe Impossible Beast Of Ince – 1833โ is a short offering that start with a Renaissance style cadence before morphing into a fulfilling intonation that doesnโt waste a second of space, as a hefty electronic performance is packed in superbly for just over a minute and a half. The final track on the album is โUnderwater Terror Of Nova Scotia – 1844โ, another brief track of reflective sounds and melodic modulations. This is the perfect book end to close out another amazing Serpentโs Isle album.
Serpentโs Isle play the type of Dungeon Synth that is right up my alley. It has that old-school sound without being outdated and the quality of the recording has a fidelity that aligns with the subject matter and mystique of complex realism. If my calculations are correct, โThrough Oceans Unchartedโ is the nineteenth recording by Serpentโs Isle and each release just gets better and better. If you like your Dungeon Synth in the traditional sense and with a classic recording style, then donโt pass on Serpentโs Isle. This project brings the best in maritime electronic music and with a discography of consistent recordings, one can easily listen to any album as a starting point and sink right into a seafaring excursion that is bound for endless, fantastical stories.
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The amount of releases put out by Altrusian Grace Media is incessant. From full audio books covering a myriad of subjects and esoteric music collections to ominous dark ambient recordings from the distinguished project, Psyclopean, the assortment of output is sure to grab anyone and everyoneโs attention. In addition to all that, patrons are graced with a number of exclusive releases for those that join the Starry Wisdom Cult. One of the latest audial offerings is, โInto A New Dark Ageโ by Psyclopean, a dismal single track that spans almost thirty minutes, and presents a nightmarish spectacle of retro synth impressions with Berlin School sequences and foreboding drones.
Opening with a cold, dark drone sound that slowly fades in, presenting an anxious catapult into unknown sounds and mythical panorama. Layers of Berlin School progression and soothing synth chops begin to play with ethereal results, drawing the listener into an extended realm of endless audial possibilities. As if playing on a loop, this section has a hypnotizing effect and then slowly fades out to a tranquilizing drone. At around the six minute mark, an eerie spoken word bit is summoned, followed by a harmonized chant passage. This is soon accompanied by a thumping bass effect and continues on for a few minutes, emitting a grandiose and ritualistic effect. Soon after, a retrospective acoustic guitar melody begins to play a smooth riff and is backed by a synth lead that takes us back to a 70โs progressive rock synth tone. This segment presents a heavily reverberated soundscape that is sonically monumental. At around thirteen minutes in, heavy industrial effects emanate a dystopian theme of chaos and darkness. Hollowed drones and elongated synths take over and allow for an echoed synth lead to pervade through. This slowly crevasses into a more somber piece but with a melodic synth tone of mythical proportions. At just under the nineteen minute mark, space ambient drones become the dominant texture with immense, planetary elements. The last five minutes of the track returns to a retrospective synth sounds, removing the sense of claustrophobic sensations and abrupt panic. Instead, alleviating synth patterns provides an elegant yet caliginous desire. Haunting chants and spoken word bits return to close out the track as if concluding a reverent journey through space, time and harrowing mythos.
โInto A New Dark Ageโ is the 22nd official release from Psyclopean and the audial luster still shines through with nostalgic ambient precision while exuding modern soundscape elements that submits the listener into ravishing sonic realms. Having one epic-length track – especially in the ambient genre – is the perfect environment for the listener to escape reality and embed themselves into the track and experience the music as intended. Just in case the music doesnโt fully satisfy that reality withdrawal, check out the full length video below and experience the visual representation of this magnum opus. Psyclopean remains consistent with delivering immersive electronic music and โInto A New Dark Ageโ just may be one of the projects best releases yet. Highly recommended for fans of space ambient and ritualistic drones.
Psyclopean – Into A New Dark Age
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One of my favorite exploits of 2025 was the DIY Sessions presented by the UK based Dungeon Synth Label, Sokol Keep. These session afforded various artists to record tracks (or albums) in an authentic, old-school format so that credible material could be delivered with true, Medieval intentions. One project that contributed to these sessions (that immediately grabbed my attention) was Blades Of Folmรคr. Hailing from Devon, UK, Blades Of Folmรคr combines vintage recording aesthetics with an elemental Dungeon Synth essence that summons the true nature of the ancient spirit. Assembling a pair of releases that pay homage to the immutable past of bloodstained keeps, grueling battles, daunting castles and enchanted forests, they provide an authentic, audial journey of the dark ages. โEternal Dungeon I & IIโ betoken a glorious quest for honor, crimson crusades and an age of dark exploration.
Eternal Dungeon (Feb 2025)
Eternal Dungeon commences with the abbreviated intro, โQuest Of Heroesโ. Immediately showcasing a muddled, lo-fi production, with slightly reverberated synths, a particular homage is paid to the ways of old, crafted with Medieval integrity. โThe Dungeon Goes Ever Onโ continues the ancient cadence and adds a spectrum of melody that exudes a tranquil precedence, combined with gloomy synth tones and haunting atmospherics. โBeware, The Servants Of Morcarโ clocks in at almost eight and a half minutes and consistently produces a ghostly sound throughout as the darkened synths parallel ambient textures that are both pastoral and somber. Occasional percussive elements are inserted throughout that contribute in a boastful way. The final track on this offering is โStar Of The Westโ, a lighthearted anthem that is a fitting bookend to the album opener. This is exactly the sound I imagine could be played in an isolated dungeon, deep below the surface of a far away kingdom.
Continuing where the first album left off, โEternal Dungeon IIโ produces that classic Dungeon Synth experience across four amazing tracks. Beginning with โThe Moonlit Portcullisโ, forlorn modulation integrate with a murky production for a pristine, authentic sound. The looming melody that is present throughout creates an alluring atmosphere that is extremely enjoyable to listen to. โTo Dine In Carrion Hallsโ includes a thumping drum beat, regulating a haunting cadence that is reminiscent of a funeral procession, sauntering down muddy trails in the dead of night. โGurrok Cairnโ is a seven and a half minute darkened offering that combines ambient structures with elongated synth tones, evoking a daunting tale of bloodshed, damned battlefields and a triumphant return to a victorious kingdom exclusively seen through a black and white lens. The final track, โGlademistโ, is a brief oblation that perfectly closes the album in true Dungeon fashion. Brief and to the point, nostalgic synth chops are a true testament to the authentic sounds of this canticle seemingly purloined from the Middle Ages. The gritty production is a convincing attestation of what Blades Of Folmรคr set out to achieve, to present true Dungeon Synth songs with a classic embrace.
Blades Of Folmรคr has taken complete advantage of the Sokol Keep DIY Sessions by releasing two amazing Dungeon Synth albums, โEternal Dungeonโ and โEternal Dungeon IIโ. Even though each album forges its own path to age-old glory, together they present an audial unification that pays homage to everything we love about the Medieval dynamism. From dirge-like cadences to battle ready synth intonations, these albums are a perfect precedent of old-school dungeon synth. Not only are these two albums amazing but all of the other DIY Sessions offerings are worthy contributions to the Dungeon Synth genre. Donโt pass on these albums and prepare for an ancient battle while hearkening on the prodigious anthems contained within.
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After a lengthy hiatus, Iโm finally back in the Dungeon (in Deep Space, of course) and ready to provide my analysis and opinion on the great genres of Dungeon Synth, Dark Ambient and anything in between. For my first post-hiatus offering, Iโd like to spotlight the โShroudedโ trilogy by Everyday Dust. Focusing on minimalistic soundscapes and audial designs that are reminiscent of retro adventures and blissful morning decadence, Everyday Dust transcends the typical Dark Ambient outing with a fresh take on sound manipulations, solid use of loops and a combination of musical ideas that extends beyond a single genre. Below, I will summarize my thoughts of each album and hope that youโll check them out as well.
Shrouded I (2023)
The 2023 release that began this amazing trilogy, set the tone right away with retrospective variations and haunting melodies that cultivate a rich tonal texture of relaxing soundscapes. โBroken Wingsโ is a pleasant album opener that provides a virtual backdrop of an avant-garde soundtrack for a utopian, yet visionary audial design. Continuing with โEvensongโ, Everyday Dust sways to a dissonant realm of exotic rhythms and reverberated loops. This creates a blissful adventure through lethargic dreams and peaceful endeavors. Skipping over to โDistant Lanternsโ, we find a more spacial approach with looming drones and cosmic intonations. The final track, โSolusโ is a jovial offering that encapsulates the overall vibe of the album. Definitely ending on a high note, โShroudedโ sets the stage for two follow-up albums that do not disappoint.
โShrouded IIโ begins with the nostalgic, โWho Built The Chimes?โ. Audial hisses and looping cracks present a lo-fi setting for the deluge of sounds that are contained within. โHorns Sound As The Haar Surroundsโ continues with the grungy production sounds but with more of a minimalist radiance. Various sounds and cryptic noises radiate throughout this crack, producing an eerie offering that easily captivates the listener. โThe Jackalope Whispererโ is the darkest track on the album with its bleak atmospherics and demented sound bites. At just under 15 minutes in length, this canticle plays on the psyche with a variety of emotional changes and hypnotizing, yet protracted modulations. The final track, โThornsโ, delivers a nefarious experience with malevolent tones, ominous atmosphere and despondent pitch changes. Although it continues the same sentiments as the first album, itโs delivered with a darker, deeper prospective.
In 2025, Everyday Dust delivered the final installment of the harrowing trilogy with โShrouded IIIโ. Immediately commencing with the dystopian thriller, โMake No Bonesโ, it explores the outer realms of space ambience with planetary clamor and peaceful drones. โSentinelโ follows with the sounds of tape hisses in the background with heavily reverberated synths, producing a striated track full of turbulent intentions. โHeresyโ is another dismal offering with its glooming, apocalyptic resonance that mimics what one may hear during a grueling nightmare. With the time span of just over 12 minutes, this effort creates an uneasy adventure that cannot be avoided. The final track on the album (and of the trilogy), is the maniacal, โSmokescreenโ. As with the case with any finale, incandescent modulations pulsate with dreadful intensional, producing an all-encompassing array of looping timber with somber soundscapes that conclude this obscure yet magnificent trilogy of recordings.
Spanning three years, the โShroudedโ trilogy, presents a fantastic audial adventure that is both retrospective and modern. As with the old โcreate-your-own-adventureโ books of decades past, these albums allow the listener to dwell deep into their own minds to construct a voyage that can be both unique and audacious. Everyday Dust have gone above and beyond with these recordings and have produced something very special that will definitely stand the test of time. Each of these albums deserve repeated listens and new elements are sure to be gained every time someone connects with these songs.
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When it comes to Dark Ambient music, the name Onasander should come up when discussing the modern chieftains of the genre. With a consistent amount of captivating releases as a stand-alone producer, as well as a consistent contributor to many other releases, this is an artist that must not go overlooked (or unheard). With a new magnificent album (โDawn Metricsโ) just released yesterday on the mighty Winter-Light label, Onasander is out to prove that his unique brand of dark, audial visions are as good as they come. I recently had the opportunity to interview the mastermind behind this great project and learn what the driving force behind his reign of terror is. Hope you enjoy this as much as I did putting it all together!
1. Thanks for taking some time out of your schedule for this interview. Youโve been busy this year with some amazing releases. Letโs start with โUnder Unknown Starsโ released on Dark Odyssey Records. How did that album come about?
The idea for “Under…” came from my passion for Alien movies, not just the original quadrilogy but also the prequels. I thought of creating a space horror story using the sound of Onasander. I’m quite satisfied with the result.
2. With the space theme of this album, were there certain techniques you relied on to create suck a dark, immersive atmosphere?
In my opinion, the use of synths like the ASM Hydrasynth and the Waldorf Iridium, in combination with various software, made all the difference.
3. How do you know when a track has been completed and itโs time to move on to the next one?
Usually, my work sessions are short. If a track works, I stop working on it and let it sit for a few days. Then I come back to listen to it.
4. Congrats on your collaboration release with Alphaxone, โFuturistic Derelictionโ, out now on Cryo Chamber. How was this experience working with one of the (other) greats of the Dark Ambient genre?
Mehdi is a great musician, perhaps the greatest in space dark ambient currently around. You can learn so much from him, and every time you listen to one of his elaborations, you’re literally blown away.
5. This album has such a broad sound that covers a large realm of the soundscape spectrum. What was the focus of the music on this release?
A dystopian vision of the future that touched on different genres and different sonic contaminations (like cyberpunk, for example); I think it’s very common in more modern dark ambient.
6. Whose idea was it to incorporate the Berlin School sequences on the track, โTime Fractureโ?
Honestly, it was Mehdi’s great idea. In that wonderful track, I contributed by giving depth with the drones in the background.
7. Another release from earlier this year was the collaborative powerhouse, โAnimic Atmospheresโ, featuring yourself, Ashtoreth and Gydja. How did this creation come about?
The idea for Animic Atmospheres came entirely from me as a big fan of theosophy and anthroposophy, especially the works of Rudolf Steiner. I then chose some musician friends who were very close to an “esoteric” sound and definitely of a very high level.
8. There are some really dark tones on this album, dare I say ritualistic even. What inspired the bleak, tonal passages throughout this recording?
Definitely the idea of the relationship between man and the cosmos, theorized by the father of anthroposophy. We are nothing but “a thought that is thought” by unknown cosmic entities…
9. Throughout your recording career, what role has sound improvisation play?
It has played a predominant role. And it still does. I don’t consider myself a musician but a lover of sounds that I use to express what I have inside.
10. Do you already have a good plan, or set of ideas ready to go before you begin recording each album?
Sometimes it can be a book you’ve read; other times, a movie. Suggestions can come from literature, philosophy, or cinema. Very rarely do they come from other listening experiences.
11. Are there any specific synths or sound processors that are essential to your sound?
Yes, I use several synths like the ASM Hydrasynth, the Waldorf Iridium, the Moog Subharmonicon, Korg Modwave and several SOMA instruments.
12. How do you balance darkness with musicality in your compositions?
For me it’s pretty simple, since my idea of sound is essentially based on dark atmospheres.
13. How does your background or personal experiences help shape your music?
Very little, I would say. My personal experiences are quite distant from my idea of music.
14. With each recording, is there a specific story youโre trying to tell with your music?
For some records, I would say yes, like for “Under Unknown Stars,” for example. For others, they are just philosophical concepts put to music (“Cosmic Extinction”).
15. Is there a particular artist that influenced your passion for Dark Ambient music?
There are so many artists that I love but if I had to choose just one, I would say without a doubt Collapsar.
16. What are some things you hope to achieve with future projects or albums?
I hope to improve the sound I have in mind more and more; that is, to give a sound to the darkest aspects of the cosmos.
17. How important is performing Dark Ambient music in a live setting? Is this something that is a priority for you?
I don’t find it that important but I would love to play live.
18. What can we expect to hear from Onasander in the years to come?
Currently in my mind there are two orientations: that of “Under Unknown Stars” and that of “Cosmic Extinction”. My future sound starts from these two albums that I adore.
19. I really appreciate you taking the time to answer a few questions for The Dungeon In Deep Space. Are there any final words for those that will be reading this publishing?
I want to thank The Dungeon In Deep Space (this name is beautiful!) for hosting me and all those who have supported and continue to support Onasander and the side projects. Thank you very much!
Itโs that time of year again, our favorite holiday is upon us. Of course, Iโm talking about Halloween, and The Dungeon In Deep Space is back for the sixth installment of the All Hallowsโ Eve Extravaganza. In a continued effort to bring you a few summary reviews of this yearsโ audial frights, I have selected five new releases that will do Halloween proud. Each of these recordings would make the perfect companion to you Hallowsโ Eve scares. I hope you will enjoy these as much as I have and please support these amazing artists, as they continue to bring the best in dark music excellence!
1. Halloween Scene – The Last Trick Or Treater
Halloween Scene, the spooky, seasonal side project of Guild of Lore, is back for a second nightmarish installment of creepy soundscapes. Playing more like a soundtrack to a 80โs horror flick, โThe Last Trick Or Treaterโ comes packed with evil haunts and retrospective modulations. Each track precisely elicits a sense of fear as an anomalous entity stalks trick oโ treaters on All Hallows Eve. Some of the more terrifying tracks include, โBad Things Between Backyardsโ, โSomething In The Mist On Reaper Roadโ and โThis Long And Frightful Nightโ. At nearly one hour in length, this is the perfect companion piece to your ghoulish encounters on Halloween. My favorite song on the album has to be โShowโs Overโ. With its retro electronica vibe and tasteful usage of Berlin School sequences, it screams 80โs B-movie horror. Halloween Scene certainly knows how to create an audial encounter for the most menacing nights of the year and Iโm here for it.
Just in time for Halloween, the ever-so-reliable (and consistent) force of nature known as Erythrite Throne has unleashed โStrigoic Mythsโ, a five track excursion through the darkest points of your imagination. From the seasonally-themed logo to the solid color album backdrop, you know the darkened season is upon us when Erythrite Throne graces us with this combo. As for the music, itโs everything that youโd expect from one of the Godfathers of Dungeon Synth; desolate synths, impending beats and a slab of melancholic darkness that would prepare even the ghoulish of entities for All Hallowsโ Eve. The best example of this comes by way of the second track, โTenebrous Whispers From The Nightโs Fogโ. Commencing with a looping, mesmerizing beat, Medieval incantations soon follow by way of haunting, modulated synths. As the song intensifies, periods of melodic wonder increases, thwarting this track into the catacombs of great bleakness. We can always count on Erythrite Throne to deliver the goods and this album is a stark example as such.
Mombi Yuleman, the distributor of all things dark electronica is back with a collection of Dark Ambient soundscapes, previously released on various collaboration albums. โTales Of Lost Transmissionsโ is the first of a two part series that focuses on the assemblage of early recordings and rarities and itโs just in time for Halloween. Producing a Sonic range of material from Dark Ambient to Psytrance and Synthwave, this material of a culmination of Dark Ambient tracks that emit an eerie resonance while paying homage to 80โs horror soundtracks. So far, my favorite track is โOminous Hazardsโ with its completely retro vibe, thunderous synth pad arrangement and electrifying Berlin School sequences. Another favorite is โThe Madness Of Alhazredโ, as it absorbs classic B-horror movies aesthetics and adds a modern Dark Ambient twist – complete with haunting vocal samples and spooky narrations. This would be a great album to play loudly while handing out candy to the costumed humanoids. When youโre done playing this one, queue up the second album in this series, โTales From A Darkened Corridorโ, you wonโt regret it.
Hours Of Worship is back with their multi-genre offering, โDeath & Dying Vol. IIโ. Aggregating facets of Dungeon Synth, Gothic and Darkwave, Hours of Worship is making a bold audial statement that is equally fascinating as it is addicting. With a dreamy production and retrospective sound mix, the six tracks contained within compels the listener through a surreal journey of darkness and dismal proportions. Most of the tracks are hypnotically lethargic, like a slow emotional decay while offering a few upbeat songs that continue to be melancholic at the same time. Standout tracks include โDerelict And Ruinedโ and โOpaline Ashesโ, while โShattered In Aspectโ is reminiscent of a track that could have been a part of The Silence Of The Lambs soundtrack – which isnโt a bad thing because thatโs one of the greatest psychological thrillers of all time. In summary, I canโt recommend this masterpiece enough. If you love the musical aesthetics of the aforementioned genres, then definitely do not pass on this release.
Born From Pain is an unusual entity that resides on the outside of a variety of dark electronic genres. The project also has the dismal vision of rescoring classic film score to a more modern, gloomy output. This Halloween we are presented with a Dark Ambient rendering of the 1932 film, Vampyr. Consisting of four, foreboding modulations that intertwine possessed tape loops and ghastly soundscapes, this is a droning experience that exhibits an angst filled void where there is no escape. The final track on the album, โHere, In Seclusionโ is a near fifty three minute long journey through the macabre, where desolate ruins provide the abhorrent landscape for a one-way trip to hell. The lo-fi production also adds a layer of dread, enhancing the repulsive nature of this audial dive to deep, distant voids. Born From Pain never fails to deliver and the projects vision of extreme musical obscurity makes this a promising album.
Over the past few years, Arbadax has become one of my favorite Dungeon Synth artist. With each release bringing an amazing venture down a dark realm filled with fantasy-based themes and intriguing musical intonations, Arbadax excels at releasing consistent music that is bound to connect the listener to a fascinating, Medieval world. I recently had an opportunity to talk to Arbadax about his wonderful discography of Dungeon Synth greatness, where the inspiration came from and the direction for future releases. Please enjoy this interview with the prodigious Arbadax!
1. Thank you very much for taking the time to answer a few questions about the Arbadax Dungeon Synth project. How did you first get introduced to dungeon synth as a genre?
Thank you and the friends at The Dungeon in Deep Space for the interest youโve shown! For years, I was unaware of the existence of the genre itself, even though I knew about artists more closely tied to the metal scene, like Burzum, Mortiis, Summoningโฆ The real discovery happened during the COVID lockdown, when I was stuck at home due to restrictions, spending time playing music, listening to music, and working on building my small home studio. The memories are already blurred by the passage of time, but the first DS record that struck me straight to the heart was Hole Dwellerโs ‘Flies the Coop’. From there, a whole new world opened up for me to explore. At the same time, I also regretted not discovering this genre earlier, because who knows, maybe I would have started making this music much soonerโฆ But perhaps the time wasnโt right yet.
2. Do you see Dungeon Synth as a subgenre of ambient, black metal, or something else?
More or less, we all know how it originated; its roots run deep in black metal, but after so many years, I think we need to give DS the proper dignity it deserves, as far as Iโm concerned, itโs a genre in its own right. What I found when I approached this world was a mature and grown-up scene, still confined to the underground and the limbo of amateur musicians, but in my view, itโs absolutely right to define it as its own genre.
3. Who are some of your musical influences, both within and outside of Dungeon Synth?
I was born a metalhead, and I still am one. Iโm currently a bassist in a band called Heavenfall, and I used to play in an epic metal band, Holy Martyr, so my main influences are the entire hard โnโ heavy world, mostly classic, hard rock, epic metal, thrash metal, and to a lesser extent, other metal genres as well. To complement that, Iโd also mention classic rock from the last century. Iโve also always listened to instrumental compositions, especially soundtracks, classical music, and some of the most famous musicians who made electronic music popular, like Jarre, Vangelis, and Iโd also like to mention the Italian Franco Battiato, who experimented with synths in the early 70s. Recently, with my interest in DS, Iโve also gotten into other electronic genres, like ambient or synthwave, for example. On my YouTube channel, Iโve published a few synthwave-oriented songs, which I usually do between albums to take a break from the DS atmosphere and reset my mind.
4. When it comes to thematic expression, Arbadax has released some amazing albums in the realm of Medieval fantasy. What role does fantasy, mythology, or history play in your music, if any?
Clearly, my love for fantasy is evident in my storytelling, which focuses on the character of ‘Arbadax.’ More generally, Iโve always been passionate about the fantastic in a broad sense, and also about the mysterious. Iโm deeply fascinated by the world of the occult, even though this fascination is in constant conflict with my rational side. This attraction to the fantastic and the mysterious is a very human, primal component, but then thereโs the adult me, an engineer no less, with years of scientific studies behind me, who says, ‘Hey, you know all of this is nonsense, right?’ This also ties into my passion for ancient and modern history, its mysteries, its conspiracies, its horrorsโฆ the epic and the mythology. Itโs all connected. In the end, fantasy is nothing more than the story of humans living in a world truly shaped by their mythology, beliefs, and folklore. Iโm fascinated by the bestiaries of various cultures, and sometimes Iโm amazed by how imagination can conjure up such incredible creatures with extraordinary powers and strength. It would be fun to live in such a world, and thatโs why I enjoy talking about it. When I created the two more medieval-oriented albums, I was undecided about starting a separate project under a different name. But in the end, I continued as Arbadax and incorporated “The Bard’s Tales” and “The First King” into Arbadax’s storytelling, as if they were tales of the mythology and past history of the island of Ankmar.
5. What do you think makes Dungeon Synth so unique compared to other ambient or electronic genres?
What sets it apart is a raw sadness and a gritty darkness that I donโt see in other genres. For example, ambient music is relaxing, and synthwave music is usually cheerful, with positive or ‘comfy’ vibes, as they say nowadays. But when you listen to DS music, youโre catapulted into a sonic dimension that takes you to other levels. Even comfy synth, which might not have that sad and dark note, transports you into a world where the musician wants to guide you (and I could mention Hole Dweller again in this regard). Perhaps this is also a characteristic of the genre: the listener lets the musician guide them into their world. A song title or even a brief bit of storytelling is enough to make it work. This is obviously what I’m trying to do as well.
6. Dungeon Synth often evokes the essence of nostalgia. How do you capture that feeling in your music?
Musically speaking, I like to write pieces that sound sad, and to do this, I usually rely on minor modes, technically speaking. However, it doesnโt mean that if I write melancholic-sounding pieces, Iโm feeling that way myself. In fact, sometimes itโs the oppositeโthe music, as I write it, brings out certain emotions. Itโs an equal exchange with what Iโm creating.
7. How important was it to capture that on your first album, โA Sad Story Of Blood And Loveโ?
This was the first album; we were in the middle of the COVID era, locked inside for months, and in the album, I conveyed this sense of sadness, abandonment, and melancholy. The compositions were very minimalist and stripped down, and it naturally made me think of something terrible like war and a story of passion ending in blood. Then maybe thereโs something personal as well, who knows?
8. Do you prefer your tracks to have more of a lo-fi or raw sound, or do you focus on more polished production?
So, this also seems to be quite a debate among DS fans, right? Probably, if I could afford it, I would go to a studio to work with a sound engineer or producer to get the best out of the tracks. But perhaps, at that point, it wouldnโt be DS anymore; it would become something else, because everything would be wrapped in a nice layer of sound, with bright dynamics and clear, well-balanced tones. I try to do the same on my own, on a smaller scale, often without consulting anyone. What comes out in the end is 100% mine, but Iโd definitely be very curious to hear one of my albums professionally produced at a high level.
9. Your third album, โThe Land Of Ankmarโ shows an incline in musical growth. Do you feel as if your comfort level in the genre was getting better at this point?
Letโs say I really started to enjoy myself. There was a period when I spent almost all of my free time writing music, recording, and jotting down ideas. I still have about a hundred riffs recorded on classical guitar, waiting to be developed. During that time, I also invented an alphabet that would be the alphabet of Ankmar and laid the foundations for its language. I was completely immersed in inspiration from all angles. It was also a period when I started studying piano and became interested in the basics of mastering and mixing techniques, but I eventually stopped due to lack of time. This project also marked a break from my previous work because it doesnโt represent the typical ‘journey’ theme of fantasy stories, but simply a description of my imaginary land, Ankmar, which is partially connected to Sardinia, where I was born. For example, ‘The Ruins of Karahal’ refers to the ancient name of the city of Cagliari, which was called Karalis in Latin. Or the sound of the sea in ‘The Grand Sea’ was recorded on a beach in Sardinia.
10. Your seventh album, โLostโ is one of my favorites by you. The music is as relaxing as it is imposing. How do you balance simplicity and complexity in your music?
It is said that life requires balance, but man is not perfect and is in an eternal struggle to find balance in everything he does, in every emotion, and in every relationship. Sometimes genius is found in a person’s imbalance and madness, but I donโt think thatโs the case for me because Iโm a fairly rational person. Therefore, in my music, balance is still given by the sensations I feel. Often, I find myself adding instruments and overlapping harmonic lines in a compositional high, but then when I listen back the next day, I start to remove things, bringing the piece back to its simplicity and keeping only the parts that still sound good to me and that donโt alter the essence of the piece.Or it can just as easily happen the opposite, meaning that a piece that started off simple can then develop in an incredible and unexpected way. You know, sometimes when I listen back to my old tracks, I find that I absolutely donโt remember how I came to develop them in that specific way.
11. Do you incorporate live instruments into your recordings, or is it all digital/synth-based?
First of all, you should know that Iโm not very good at playing the piano or keyboard. I usually write pieces on guitar or bass, then I take everything into MIDI and from there, I develop the piece by adding and removing until I feel itโs complete. So, it was inevitable that sooner or later, I would reach the point of adding something different, especially because I often feel the need to find new sounds. In ‘The Land of Ankmar,’ for the first time, I used an acoustic guitar, while in ‘Winds of War,’ I recorded bass and electric guitar with my Fender Precision and an Ibanez guitar. At that time, I was in an ‘epic metal’ phase; if I remember correctly, the war in Ukraine had just broken out or was about to break out, and I was angry. Subsequently, in my other works, I sporadically used the acoustic guitar, especially in the two projects with medieval sounds. I always think that sooner or later, Iโll make another album in the style of ‘Winds of War,’ with bass and electric guitar, because I had a lot of fun making it!
12. On your eighth album, โThe First Kingโ, there is again, another shift in musical focus as the tracks seem more melancholic yet more developed and powerful. How has your sound evolved since you first recording?
I had a lot of fun creating many harmonic lines on this album. There are some long and intricate pieces, with key changes and varying themes. This is definitely something I didn’t do in my earlier works, which may have been more repetitive, but you know, it also depends a lot on the mood and the types of sounds I use. With medieval orchestrations, thereโs actually a lot of space in the mix to create many harmonies, while using fat pads like in ‘LOST,’ which occupy a lot of space in the frequencies, thereโs much less room to develop harmonies. In any case, I like to frequently change the type of sound and song development, as I did with the latest album.
13. Your latest album, โThe Necromancerโs Swampโ, is a short collection of fun tunes that are very eclectic. What was your vision with this album?
Originally, the tracks were created with the intention of doing something different from everything I had done before, and I started working on this album convinced that I would integrate it into the storytelling of the island of Ankmar. Then I was contacted by the label HDK to write five pieces to be published on a cassette alongside three other musicians, and so the composition took a different turn to follow the storytelling of the short narrative provided by HDK. I slightly modified the pieces by adding sounds and noises and replacing the percussion with pads that, in my opinion, give that eclectic touch you mentioned. Those tracks seemed perfect to me for telling a story of black magic and necromancy.
14. Do you see Dungeon Synth as a form of escapism for yourself? What do you hope that your listeners get out of your music?
Certainly, yes! I think all forms of art are like that. It starts with passion, and then when you delve into the art, you discover that it can also be a great way to unload your problems or transfer them into it. In a broader sense, thereโs also the fulfillment that creating something of your own gives you, like when I made the physical copies of the cassettes, taking care of the artwork, the recording, and the preparation of the cassettes myself.
15. Can we expect any new releases from Arbadax this year? Do you plan to incorporate exciting new directions or experiments?
At the moment, Iโm working again for HDK, this time for a full release, although Iโm not sure when it will be ready, because in the coming months, I will also need to enter the studio with my band. Recently, I have actually slowed down my production pace, so weโll see. I have a lot of ideas in my head that I would like to explore sooner or laterโฆ Iโm always thinking about starting a project exclusively focused on historical themes, as well as the science fiction that I love so much, with sounds that are, how should I say, more ‘spatial’? Finally, Iโm also considering making an album completely based on guitar and bassโฆ Weโll see; at the moment, Iโm not sure what Iโll do first or if Iโll be able to do everything.
16. I really appreciate you taking the time to answer these questions. Do you have any final thoughts for those that will be reading this?
I hope I havenโt bored you too much! I invite those who donโt know me to check out some of my work on my channels. Arbadax awaits you in the city of Ankmar, in the land of Ankmar, to share a drink together at the Boarโs Inn. But send a messenger first, because I might be too busy studying a new spell, and I would be sad not to meet you! Remember to support music and your favorite artists, stay in peace but fight for your well-being.