Scorpio V is one of the most accomplished musicians in the synth world. The multi-genre specialist has achieved insurmountable triumph in most of the projects that he’s released. From Dark Ambient mainstay, Metatron Omega to the amazing Dungeon Synth act, Stronghold Guardian, Scorpio V utilizes his musical dexterity to create synth music of another level. I recently had the opportunity to find out a little more about his prodigious projects, musical background and what’s to come in the near future. I hope you enjoy this interview with one of the best in the business.
1. First of all, thank you for taking the time to answer a few questions about your amazing projects. What is your background (musically) and have you always played synth-based music?
My pleasure. I don’t have a formal musical or some other “artistic” background. I’ve just always found myself having the need to either reproduce what I see (by drawing it) and hear, or to create something new based upon what I’ve been presented with. I was always the type of person who cannot just passively listen to music – I had to get involved in the process of making it. As for the musicianship itself, my early beginnings were with keyboards. Although I’ve grown up listening to metal and held great esteem for electric guitar as an instrument, it was only after I’ve dabbled with keyboards, synths and industrial/ambient music that I’ve started also playing the guitar. So, yes, one can say that synths, sound programming and sound design were, and still are, my main niche.
2. The albums on your Prometheus Studio Bandcamp page range from metal, dungeon synth, dark ambient, and various other synth projects. What usually sets the tone for the style of album that is released at any particular time?
There are absolutely no rules for me when it comes to creating something, although as one may have noticed, what I create can mainly be defined by atmospheric, lush, dark or sometimes “grandiose” spectre of experience. I just get the inspiration for something and start channeling the energies. If I should pinpoint what exactly influences the process, it is my life and experiences, my imagination and philosophy. Other than that, it could be the stuff I listen to, literature I read, sometimes a game whose lore or atmosphere I find immersive (although I very rarely actually play them). Same goes for a movie, especially soundtrack and visuals (LotR being a great example here).
3. My first introduction to your music was the Metatron Omega project – which releases music via the Cryo Chamber label. That is by far, one of my favorite Dark Ambient projects of all time. What inspired you to write such monumental arrangements for this project?
Metatron Omega is a story for itself, as is Paleowolf. The main inspiration for creating Metatron Omega was mainly philosophical, coming from the spiritually oriented literature (and readings about the inner workings of some historically important secret societes). I think that on some level, I had the need to create a kind of a “soundtrack” for myself while studying those topics and wandering through my own path of self-discovery. Through the landscape of sound, I’ve channeled what I was experiencing while searching for something greater than myself. I also listen to a lot of church music, litanies, gregorian chants, orthodox russian and Byzantine monastic music, therefore creating ambiental music with those elements has been a natural process.
4. ‘Evangelikon’ was my Dark Ambient album of the year for 2019 and I’ve since been hoping for more Metatron Omega releases. Do you have any plans this year for that project?
Yes, there’s a new album in preparation since the beginning of the year. A few things that happened in the meantime slowed it down. I can’t say for sure if it’s going to be this year, but I’m holding a place in my mind to get back to it.
5. After Metatron Omega, I soon discovered you were behind the projects on the Prometheus Studios Bandcamp page and spent a lot of time deep-diving into those projects like Gaetir The Mountainkeeper and Paleowolf. Although those are Dark Ambient projects as well, they are so very different from each other. Can you talk about how each of those projects came about?
Paleowolf’s story is a big one, I’m not sure if summing it up in a sentence or two would do the justice to the journey I went on with that project. For the sake of this interview, let’s say that I was always interest in prehistory (human or not), and shamanism drew my attention in my teenage years. All these years listening to Mongolian throat singing and shamanic overtone singing, and then one night of immersive myself in Syven’s “Aikantaite” the energies collided into something beyond me. So, put all this together and Paleowolf was born. And it all came spontaneous, natural to me, I had little to ponder about. Gaetir the Mountainkeeper begun somewhat differently, as a way to channel my imagination and journey with Norse mythology, put through my own emotional lense. I felt the need to take my own part in creating the atmosphere for the mythos and nature of the North. Although I can’t say why exactly I “chose” to manifest it in the style I’ve chosen.
6. Another project that I love – and one that helped solidify my love for modern Dungeon Synth – is Stronghold Guardian. Are you a big fan of that genre as well, and who are some of the artist that you looked to for musical direction for that project?
Dungeon synth followed me since my early plunge into the water of Black metal (as, I suppose, happened with majority of people in DS circles). Of course, in those time I didn’t know that if you put synths and black metal vocals together you call that a ‘dungeon synth’. I always went for the dark atmosphere – using synths and other instruments than electric guitar proved to work very well in achieving this kind of atmosphere. I actually begun finding synths, strings, drones to work much “better” than guitars when it comes to delivering something a lot more immersive. As for the influences, Summoning has been, and still is, one of my favorite projects and influences in a couple of my creations.
7. You recently released a new album under that moniker – ‘Castlelord’ – which is a rework/remastering of earlier material, to include metal guitars. How did this creation come about?
I just wanted to hear how Stronghold Guardian material would sound with electric guitars added. Seriously. And since I was satisfied with the outcome, I’ve decided to share it with the rest of the world.
8. On some of the tracks, I sense an early Graveland influence. Did any of the mid 90’s Viking Black Metal bands/albums inspire any of these reworks?
Viking black didn’t have much of an influence on Stronghold Guardian. I listen to a lot of different genres and styles so most often than not, I’m not aware of the actual inspiration. When I think about it now, perhaps some clean vocal parts may have come from Limbonic Art’s “In Abhorrence Dementia”. That album also had a magnificent synth work. Fantastic album overall and certainly another influence.
9. One project that has really grown on me is Nebulon. It’s a great project but the ‘Across The Solar Tides’ album was on another level. It had more of a Berlin School/early Tangerine Dream influence. Was that the direction intended?
Sure, Nebulon is definitely following the trails set by ’70-’80 German-French electronics and Berlin School. Early Tangerine Dream and Klaus Schulze’s solo works too. Let’s also not forget early Vangelis (his synth work) and the masterpieces of Jim Kirkwood, such as “Middle Earth” and “Souls that Dance on The Edge of the Sword”, “Nightshade in Eden”, etc. Nebulon somewhat tried to merge all these into a different gestalt and drown it in the sea of lush cosmic, interstellar ambient with its own complex narrative.
10. You recently released two albums [edit: a third album had been released by the time of this publishing] under the Monasterium Imperi name. These are the perfect albums to listen to, especially while waiting for more Metatron Omega, but what makes these projects so different?
The way I see it, the major difference is in the structure of the tracks and type of chanting. Metatron Omega is using heavy and masssive church choirs, most often processed in a droning/brooding manner in the midst of the ‘wide’ atmosphere and heavy dark ambient drones; while Monasterium Imperi keeps things a bit ‘simpler’ and more focused, using structured solo chants upon melodic strings. And of course, there’s a great difference in thematic. Metatron Omega deals with spiritually-oriented philosophy of our world and Universe, a journey of self-discovery, while Monasterium Imperi leads us into the fantasy-inspired Cathedral-worlds spread throughout the Galactic Empire set into an alternative universe, in a far future.
11. What process do you use for recording the amazing Gregorian chants?
It depends where I want them and what I try to achieve. Some are sung by me, some are sampled, and something is a work of the VSTs.
12. One of your more serene (and popular) projects is Forest of Yore. How hard is it to go from bleak and ominous sounds to a more somber and tranquil sound without losing the Scorpio V identity?
For me not ‘hard’ at all. I’m very close to Nature, I’ve spent great deal of time in forests since I was young (and still striving to spend even more time). Forests are one of my main inspirations, not just for musicianship but for my life conduct, philosophy and spirituality. A forest can provide both ‘dark’ and ‘light’ contexts and evoke an entire spectrum of emotions. So, as much as I’m awed by the darkness and mystery of it, the forest also evokes a feeling of blissfulness, a kind of aural peace that surrounds you while you make your way through the unknown path, and into the distance of the trees. Forest of Yore is a soundscape for just this tranquil ambiance far away from the rush of modern society.
13. You have a couple of older projects (Temple of Gnosis & Grailknight) that haven’t produced any new material in a few years. Do you have any plans to keep this projects going?
I don’t have precise plans for some of my projects, such as those two mentioned. I’ve created something out of a ‘need’ to create and that’s it. I usually don’t have a ‘yearly plan’ of what I’m going to do, not to mention a plan to create this or that album. So, we’ll see.
14. There are a few other projects that I love, but didn’t ask about specifically such as Orkforge & Shogun’s Castle. Can we expect new releases from these projects as well.
I think you can, because I’ve already worked on some material with Shogun’s Castle. Still, I have to get into the mental spaces for both projects in order to properly think about hows and whats.
15. These days, cassettes are making a comeback – especially in the Dungeon Synth scene. Do you plan to continue cassette releases for some of your projects? How about a second run of cassettes for the Shogun’s Castle project?
Indeed, cassettes have (again) come a massive hit these days. It’s just amazing to see so many people involved in it and being interested in a pretty much overly outdated medium compared to the technology of this day and age. So, yes, I’ve thought about continuing to put out cassettes for other projects, and perhaps a re-release of some of Shogun’s Castle albums.
16. I really appreciate the time that you’ve take to answer these questions. Do you have any final thought or comments for your fans that may be reading this interview?
You’re welcome and thank you for your interest in my work. Actually, the interview was quite comprehensive thanks to your questions, so I’m satisfied in leaving it as it is.
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